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TW : le guide (en anglais mais c'est mieux que rien ....)

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Message  Marlysa Ven 17 Oct - 9:26

State Location

There are 44 states available for conquest. The higher the level of the state the bigger the return of the clan.

TW : le guide (en anglais mais c'est mieux que rien ....) States

State Level - Available Cities - Availability
1st Level - 2 States
2nd Level - 4 States
3rd Level - 38 States


Benefits of ruling a state

1. Protection Money
Every week, the conquered state gives fixed protection money to the ruling clan. The higher the level of the state, the bigger the ruling clan will get. Protection money is given to the head of the ruling clan every Friday noon.

2. Free Teleport
Members of the ruling clan shall pay no fee to teleport to and from the state.

3. Map ownership
Ruling clan shall have their name placed on the map details. Every time a player hovers the mouse through the state location, the name and logo of the clan shall appear

4. Double Experience
Members of the winning clan get an extra hour of double experience per week for every state they occupy.



War Period

Friday
8:00 PM - 11:00 PM

Saturday
9:00 AM - 12:00 NN
2:00 PM - 5:00 PM
8:00 PM - 11:00 PM

Sunday
9:00 AM - 12:00 NN
2:00 PM - 5:00 PM
8:00 PM - 11:00 PM


Joining A Scheduled Territorial War

All the Clan Members of both the attacking and defending Clan will be notified via an automated announcement when their scheduled Territorial War is about to begin. Clan Members that wish to participate in that scheduled Territorial War can speak to any of the 6 Territorial War NPCs or 45 Teleport NPCs around the world to enter the battlefield, but must remember the Territorial War conditions listed here.
- There can only be a maximum 80 Clan Members present from each team in a single Territorial War.
- The Territorial War must be ongoing to enter the battlefield.
- The number of Clan Members currently in that particular battlefield is less than 80.
- The Clan Member must have been part of that Clan for at least 100 hours.

Members of Clans defending or attacking multiple Cities simultaneously can select which Territorial War to participate in by speaking to any Territorial War NPC or Teleport NPC. Clan Members can freely switch between multiple ongoing Territorial Wars by exiting a battlefield through the Battlefield NPC, returning to the world, and then speaking to a Territorial War NPC or Teleport NPC again to enter a different ongoing Territorial War.


Territorial War Rules

- All Clan Members that enter a battlefield will have their Yuang Chi reset.
- The “Hug Skill” cannot be used inside the battlefield map.
- All flying skills and mounts are disabled inside the battlefield map.
- Multi Jump skill is still enabled
All Land Mounts can still be used inside the battlefield map.

Player versus Player Settings
- Clan Members will not be able to attack members of the same Clan.
- Character Reputation will not be affected by killing other players.
- Characters will not drop any items or suffer experience loss from dying or reviving.
- Characters enter a 30 second “Frozen State” directly after reviving or entering a battlefield.
- Characters in Frozen State have all their skills and actions disabled, except for movement.
- Characters in Frozen State can still be attacked by opposing players.

Connection Settings
- Clan Members that quit their Clan during the event will be kicked out of the battlefield map.
Clan Members can freely leave and reenter the battlefield map as long as they still meet the requirements to join a Territorial War. See “Joining a Scheduled Territorial War”.


Territorial War Mechanics

- Clans on offense must destroy the defending Clan’s Central Building.
- Clans on defense must prevent their Central Building from being destroyed.
- Clans on defense can also destroy the opposing Clan’s Central Building to win.
- Clans attacking an unoccupied State must kill all mobs in the battlefield map.


State Selection

1. Each clan can declare war to one chosen state every week.
2. Areas that are colored green are not included in the warring state.
3. New clans can only declare war to 3rd level state.
4. If a clan is already occupying a state they can only declare war to neighboring or adjacent states.
5. Players who are members of a clan by 4:00 PM every Monday or 100 hours before the start of the first War Period are allowed to join the War.


Declaring War

1. In order to attack a target state with the intention of occupying it, Clans must declare their intention for war at any War NPC during the proper period every week.
2. The minimum fee to declare war on a state is 500,000.
3. This period begins every Wednesday at 7:00pm, and ends every Thursday at 7:00pm.


Bidding for the right to attack a state

1. If multiple Clans are attempting to attack the same state, they must enter a bidding process throughout this period (Wed 7:00 PM – Thurs 7:00 PM) to determine which Clan will earn the right to attack a particular state
2. Bids made shortly before the deadline will increase the bidding period by 20 minutes.
3. No bids can be made while the cool down period is effect
4. These last minute bids can extend the bidding period in increments of 20 minutes only 4 times, or up to 8:20pm Thursday. The Bidding Period cannot be extended beyond that.


After the Bidding Period

1. Clans that lose the bidding process will receive their full amount of currency via in-game mail.
2. Clans that win the bidding process will need to win the Territorial War as well to receive a refund.


Bidding refunds after a Territorial War

1. Clans that win the bidding process but lose the Territorial War will receive no refund.
2. Clans that disband after bidding, or before receiving a refund, will receive no refund.
3. Clans that win a Territorial War for an unoccupied State will receive a 90% refund.
4. Clans that win a Territorial War for an occupied State will receive a refund based on these factors:
- Number of Clan Members that logged into the game for 1 week prior to the initial bid.
- The average level of those active Clan Members.


Clan Strength

Level 1 = Maximum of 50 members
Level 2 = Maximum of 100 members
Level 3 = Maximum of 200 members

Level 1 -> Level 2 = 2,000,000 coins
Level 2 -> Level 3 = 10,000,000 coins

Clan Generals can upgrade their clan level by paying the upgrade fee at the NPC. Clans who owns 3 or more state can only defend a maximum of 3 state for every war period. During the warring states each clan can only have as much as 80 units per clan per warring state zone.

The Battlefield Map

TW : le guide (en anglais mais c'est mieux que rien ....) Battlefieldmap

The Territorial War Battlefield Map is a 1 kilometer square battlefield with the offense and defense Clan Bases situated at diagonally opposite corners.

Each base is surrounded by an Outer Wall with 3 gates, with each gate flanked by 2 Arrow towers. Inside the Outer Wall is the Central Building surrounded by 4 Arrow Towers. And behind the Central Building is the Revival Point, flanked by 2 Guard Towers, the Transfer Field, and the Battlefield NPC.

Both bases are connected by 3 roads at their gates, the East, West, and Center Road. There is 1 Arrow Tower per Clan situated along the East and West Roads, and 2 Arrow Tower per Clan along the Center Road. Catapults can only travel inside the Outer Wall of a base, and along these roads.

When viewing the Battlefield Map, Players will be able to see the positions of all ally Players and Catapults, but not the positions of enemy Players and Catapults.


The Central Building

The main objective for both Clans to defend or destroy, this structure is what the Territorial War all boils down to. The Central Building can be damaged by only Players and Catapults, with Catapults being the better options as they deal significantly more damage.

Central Building Attributes
- 12,000,000 Health Points
- 100,000 Physical Defense
- 100,000 Magical Defense
- Regenerates. Can regenerate full health in 2 hours.


The Arrow Towers

TW : le guide (en anglais mais c'est mieux que rien ....) Tower

General Arrow Tower
- 100,000 Build Cost with a 30 second Building Time
- 5,000,000 Health Points
- 100,000 Physical Defense
- 100,000 Magical Defense
- Regenerates. Can regenerate full health in 20 minutes.

Fast Tower
- 35 meter range of aggression
- 30 meter range of fire
- Damage = Target Character Level x 10
- 1.5 second Attack Speed
- Single Target Damage

Stun Tower Attributes
- 35 meter range of aggression
- 30 meter range of fire
- Damage = Target Character Level x 10
- 6.0 second Attack Speed
- Damages all Characters in a 5 meter radius around the target
- Stuns targets for 4 seconds

Explosive Tower Attributes
- 35 meter range of aggression
- 30 meter range of fire
- Damage = Target Character Level x 10
- 6.0 second Attack Speed
- Damages all Characters in a 5 meter radius around the target

It is also important to keep in mind that during the 30 second building time of any Arrow Tower, it has only 100,000 Health Points and 0 Defense, making it more vulnerable to being destroyed.

The Catapult

TW : le guide (en anglais mais c'est mieux que rien ....) Catapult
- 30 meter range of aggression
- 30 meter range of fire
- 100,000 damage
- 3 second Attack Speed
- Priority of Attack: Arrow Tower, Transfer Column, Central Building
- Priority of Attack between equal Targets: Nearest Target

Catapults are the main offensive weapons used in the Battlefield Map and can be found behind the Central Building, in front of the Revival Point. This location also serves as their starting point. They fire automatically at any target in their range, but only attack Arrow Towers, Transfer Columns, and the Central Building, and nothing else.


The Transfer Field and Columns

TW : le guide (en anglais mais c'est mieux que rien ....) Column

Transfer Fields and Columns are used as a quick means of transportation between Clan Bases and Arrow Tower Positions along the 3 Roads. The Transfer Field is located inside the Clan Base, directly in front of the Revival Point, while 4 Transfer Columns are located beside each Arrow Tower Position located along the 3 Roads in the Battlefield Map.


The Revival Point, Guard Towers and Battlefield NPC

All Characters that die within the Battlefield Map are automatically transported to the Revival Point located behind the Central Building in the Clan Base. Newly Resurrected Characters enter a Frozen State wherein they completely disabled except for their ability to move around, rendering them vulnerable to enemy attack.

To help protect newly resurrected Characters, there are 2 Guard Towers situated beside the Revival Point that deal massive damage to any enemy Player that come within 40 meters of them. The Guard Towers instantly deal damage equal to 60% of an enemy Character’s total Health Points, and attack all enemies within range in 3 second intervals, effectively killing any Character with only 2 attacks.

Situated in front of the Revival Point, and within the Guard Tower protective field, is the Battlefield NPC. The Battlefield NPC cannot be killed or attacked, and Players can use the NPC to leave the Battlefield Map, repair equipment, and purchase various general goods, including Catapult Tickets.
Marlysa
Marlysa

Nombre de messages : 28
Age : 61
Date d'inscription : 06/09/2008

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Message  Kitanass Ven 17 Oct - 12:57

Tu peux le mettre directement en français si tu sort ça de http://www.perfectworld.clanfree.net
Kitanass
Kitanass

Nombre de messages : 10
Date d'inscription : 04/08/2008

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Message  BERZERKER Ven 17 Oct - 15:40

en ce qui me concerne j'ai lu cette partie Smile

Mais honnetement.....j'ai absolument rien compris Very Happy Very Happy Very Happy

Punaise elle va etre belle la TW!!! Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy
BERZERKER
BERZERKER

Nombre de messages : 295
Age : 51
Localisation : France (Essonne 91)
Date d'inscription : 08/07/2008

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Message  NITA Ven 17 Oct - 16:10

On va se faire démonter !!!!!!!!!!!!!
Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy
mais je pense que l'on va bien rire aussi
NITA
NITA

Nombre de messages : 58
Age : 45
Date d'inscription : 08/07/2008

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Message  Alatarwen Ven 17 Oct - 16:11

c'est vrai que ça à l'air compliqué lol

mais ce qui me fait rire le + , c'est quand sur le guild chat j'ai sorti :
"on va faire ça à l'ancienne, les archers en premier..."
on m'a répondu (je sais plu qui lol ) :
"oué et aussi les catapultes"...

pourquoi je suis MDR ? bah parce que, effectivement, il y a des catapultes xD
mais, ça, on l'ignorait ^^

on va se faire poutrer xD
Alatarwen
Alatarwen

Nombre de messages : 171
Age : 44
Localisation : France, Centre, Blois (41)
Date d'inscription : 03/08/2008

http://www.vimeo.com/dydynosaure

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Message  BERZERKER Ven 17 Oct - 16:30

Alatarwen a écrit:on va se faire poutrer xD

Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy
BERZERKER
BERZERKER

Nombre de messages : 295
Age : 51
Localisation : France (Essonne 91)
Date d'inscription : 08/07/2008

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